Event
Penley's Crucible
Penley's Crucible
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R&D MILSIM
And
Penley's Paintball and Airsoft
PRESENT
PENLEY'S CRUSIBLE
April 18th, 2026
5230 Old State Rd, Sugar Grove, PA, United States, Pennsylvania
R&D Crucible Series — An introduction to the Milsim a selection of classes geared towards the skills and equipment needed to sustain yourself in the field. This event is perfect for players looking to sharpen their skills and prepare for Larger Milsim events. Our squad and platoon structures bring you a dynamic team experience that emphasizes Strategy, Map Reading, Tactical movement.
After each break as you will leave the Main Building, you will go as a unit to your FOB (Forward Operating Base) and operate out of there till the next break. Drop your Field bag with your sustainment gear. (extra batteries, extra BBs, loader, wet weather gear, Snacks, drinks, and other stuff you need in the field. The goal is to not return to the main building or car till break.
Time Line Example:
8:00 Registration / MEPS
10:00 Briefing
10:15 Class (radio / Map)
10:45 Play Begins
14:00 Lunch
15:00 Class - (buddy rush / bounding fire)
15:30 Play Begins
18:00 Dinner
19:30 or Dark - Class (differences in night vision / how to contradict it)
20:00 Night Game
24:00 End EX If play slows we may end it early at 23:00
Class time total 1:30 hours
Game Time 9 hours minimum
Honor and Sportsmanship:
Sportsmanship is expected! Please call YOUR OWN hits! We are wearing a lot of equipment and moving around a player may not notice a hit give them the benefit of the doubt shoot them again.
· Not calling your hits is cheating and repeated offences will not be tolerated. If you suspect a player is not calling their hits, do not take matters into your own hands. Please bring this to the attention of your Squad Leader and the event staff; use the chain of command.
· Dead players do not talk! Dead players may only talk quietly to other dead players. Dead players do not shoot their guns; doing so can make you a target. Dead players do not signal their position or indicate other players’ positions while they are dead. (saying good hit or yell out for a medic or some death sounds, other out of game talk is ok but nothing about locations or strategy)
· If a player asks what faction you belong to you must identify yourself.
· Airsoft is about HONOR; failure to play in an honorable manner will result in expulsion from the event. There will be no bullying, roughhousing, foul language (used in malice), or physical/mental intimidation anywhere at any time at R & D MilSim events.
· Failure to follow these rules will result in expulsion from the event and AO. No refunds will be given.
Blind fire
· Shooting around corners and not being able to see where your BBs are going is not allowed. Devices that allow you to shoot around corners, such as weapon-mounted cameras and mirrors are not permitted. Players must always be looking down their sites when firing.
SAFTEY
No alcohol and other Mind-Altering Substances on the field
If you are found to be impaired on the field of play, you will be asked to leave the field or face penalties. Starting with game paused and ending with civil authorities.
Eyes
All players are highly encouraged to wear FULL SEAL eye protection. Must be ANSI Z87.1 rated eye protection.
Most safety glasses are rated for single impact not multiple. Any cracks or chips and your eye protection will get rejected. Plan a second pair or money to buy some.
On an Active Firing AO, eye protection may only be removed after all players have mags out, their chamber cleared or barrel covers, and game control has given the okay to remove goggles.
Required Equipment:
o Uniform – wear green or tan camouflage no Black, blue, red, orange,
o Shirt – Minimum requirement is a green or tan t shirt.
o Pants – long pants (jeans are acceptable but we like to see you in uniform)
o Socks – 2 pair
o Boots – (you can get away with sneakers, but you will want something with ankle support and waterproofing) No Crocks, Hey Dudes, open toes, must have a heal covering.
o Dead Rag – Minimum 10x10 piece of red cloth
o ID - something to ID yourself if you can’t speak
o Medical card - WILL BE PROVIDED
o Primary Weapon
o 7 Magazines (midcap or low cap) (or one high cap for crucible events only)
o R&D Tourniquet on your kit – WILL BE PROVDED
o Backpack – to hold ammo, loader, snacks, drinks, rain gear. Color doesn’t matter, you will drop the bag on the FOB and work out of that bag till the break.
o Canteen/Camel back for water (a bottle of water that you can carry with you on the field.
o BBs
o Loader
Recommended Equipment:
- Radio – A TUNABLE RADIO IS REQUIRED FOR SQUAD LEAD ROLE We recommend Baofeng due to the short range of their antenna it bypasses HAM radio laws. If you start receiving coms from outside of the players we will change frequencies.
- Pad and Pen
- Hat/Helmet
- Kneepads
- Load Bearing Equipment (Plate carrier, Chest Rig, Belt Rig
- Magazine Pouches
- Admin Pouch
- Batteries/gas
- Speed loader
- Sling
- Gloves
- Mouth guard
- snacks
Required Night Game Equipment:
- Dead Light -
- Flashlight –
Recommended Night Game Equipment:
- Spotlight – to blind night vision
- Night Vision Optic
- Thermal Optic
- Hot Hands – to confuse thermal.
- Glow Sticks –
GAMEPLAY
Your team operates as a cohesive military unit, tasked with a range of objectives—securing high-value targets, capturing or defending ground, and executing rapid strikes on small, moveable objectives. The emphasis is always on maintaining strict military discipline, clear chain of command, and tactical flexibility.
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Mission Briefing:
Begin with a detailed briefing—objectives, enemy intel. Each squad picks a unique call sign and is assigned specific roles. - Classes:
- Comms, Map Reading, Squad Movement, basic tactics, Familiarization with night vision and thermal, counteracting thermals and night vision, and more. Classes last about 30 to 45 min then we head to the field to test out the .
- Objective Types:
- Ground Control: Secure and hold key terrain features (e.g., crossroads, bunkers).
- Mobile Objectives: Intercept or escort convoys, retrieve downed pilots, or seize moveable intel cases.
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Dynamic Tasking:
Command can issue real-time updates—redirecting squads to new threats, reinforcing weak points, or exploiting breakthroughs. - Military Discipline:
- Comms: Strict radio discipline, brevity codes, and chain of command.
- Movement: Use of tactical formations (wedge, file, bounding overwatch).
- Engagement: Fire discipline, coordinated assaults, and clear rules of engagement.
Event Info
Ticket price:
$50 for entry until March 1st
$60 for entry until April 1st
$70 for entry from April 2nd till April 18th
What you get:
- A Custom Event Patch
- 1 Tourniquet / 2 if you have weighted plates and a level 2 or greater helmet helmet
- 1 Death Card – We have some of the coolest out there you will get one.
- Medic Water - so when you get shot you can get back in the game.
Event timeline:
FRIDAY April 17, 2O26
|Gates open 16:00|
|camping is free, if there is enough interest we will have a couple pickup games and a fire |
SUNDAY April 19, 2026
|Site Closes at 14:00|
Camping:
Tent Camping is available Friday and Saturday Nights near the pond it is very rustic.
(no electric or Water)
We do not offer refunds. If we have to cancel or reschedule then a refund will be issued.
Check out our rules section for R&D Rules as well.
Read the rules for the Crucible Ruleset Follow the link
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